Get it on…again! The Strange Company is back and on the defensive.
A massive invasion of a major Monarch world gets underway and the weird warrant officers of Voodoo Platoon move into their roles as combat multipliers at the front lines of an incredible no-holds-barred brawl for battlefield domination. Facing legions of Ultramarines, a weaponized population, and re-engineered combat veterans augmented by cybernetics, the stone-cold killers and ready-to-rumble rogues of Strange, fighting alongside a newly christened mech combat team, must hold a gateway landing zone against overwhelming odds.
But the Ultras aren’t the premier elite fighting unit of the crumbling Monarch Empire for nothing. Defeat isn’t even on the table for this military death cult of galactic warriors the Strange faces across a charred and dangerous battlefield.
To the legendary Ultramarines, this is the last battle; the final conflict, and nothing less than their honor and a place in history are at stake. To survive, Reaper, Dog, and Voodoo Platoons will have to play every dirty trick in the book of war in a desperate, high-cycle, ride-the-lightning defense of a bad LZ where both sides know what they do here will echo into eternity.
The tragedy of the Strange Company continues on LZ Heartbreak. Just because it’s a bad idea, doesn’t mean it won’t be fun.