Always the Dungeon Master, never the jail keeper.
Juniper Smith is trapped in a prison that seems to be of his own design. Everywhere he looks are bits and pieces of the game worlds he used to make back on Earth.
Now, he finds himself on the run from the law and helping out criminals, looking for magical solutions to centuries-old magical spirits trapped in bottles. Can he trust an elf that's been locked away since the bad old days of the Second Empire?
Danger lurks around every corner, and trust is hard to come by, even within the party that grows more like family with every passing day.